NUHO / 001CREATIVE TECHNOLOGYINDIABUILD MODE

IDEAS
TO
REALITY.

MOHAMED RAHUMAN

3D × AI × VIDEO × CONTENT

I experiment with technology, design and visual storytelling to turn ideas into things people can see, use and remember.

LAT 11.0168° N•LONG 76.9558° E•SYSTEMS OPERATIONAL
VIEWPORT // 3D_ARTIFACT_LOW_POLY.GLTF
60 FPS
SYS // ARTIFACT.001
DRAG TO ROTATE 3D
+
+
VERTICES: 12POLYGONS: 20STATE: REAL-TIME
01 // IDENTITYHUMAN IN THE LOOP

WHO'S BEHIND NUHO?

I'm Mohamed Rahuman — a designer, maker and creative technologist based in India.

I work across 3D, AI, video and digital content, often combining them in unusual ways to engineer unique outcomes.

I like learning by building. Some projects become products. Some become experiments. Some simply teach me something new.

That's the fun part.

COIMBATORE, INDIAFOUNDER @ NUHOMAKER & DEVELOPER
TELEMETRY // CURRENT FOCUSLIVE GAUGE
3D MODELING & PHYSICAL90%
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AI WORKFLOWS & SYNTHESIS100%
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VIDEO & MOTION NARRATIVE80%
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DIGITAL CONTENT & APPS80%
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UPDATED: SEP 2026● CONTINUOUS ITERATION
02 // CAPABILITIES

THE THINGS I MAKE

NOT GENERIC SKILLS. REAL WORKFLOWS TESTED IN PRODUCTION.

01

3D

MODELING / WORLDS / OBJECTS

Product visuals, digital environments, hard-surface objects, and experimental WebGL & additive 3D manufacturing.

›Blender Hard-Surface
›Product Visuals
›Print-Ready Mesh
›GLTF / Three.js
02

AI

GENERATIVE / AUTOMATION / EXPERIMENTS

Exploring generative AI as a precise creative instrument for automation pipelines, custom models, and visual workflows.

›ComfyUI Custom Graphs
›ControlNet Pipelines
›Latent Video Synthesis
›Prompt Architecture
03

VIDEO

EDIT / MOTION / STORY

Visual storytelling, cinematic pacing, motion graphics, and audio-reactive pacing engineered for modern screens.

›DaVinci Color Grading
›After Effects Motion
›3D Camera Projection
›Commercial Edits
04

CONTENT

IDEAS / DESIGN / SOCIAL

Digital media and functional software tools designed to communicate clearly, resonate deeply, and stand out in the noise.

›Interactive Web UIs
›Physical Product Design
›Brand Narratives
›System Architecture
03 // PORTFOLIO

SELECTED WORK

THINGS I'VE BUILT, DESIGNED, EXPERIMENTED WITH AND SHIPPED TO REAL USERS.

01
2024

Sticker Maker

IMAGE → STICKER

A fast web tool that turns custom images and graphics into die-cut, print-ready sticker sheets with automated contour cutlines.

10K+ SHEETS GENERATED
PRODUCTAIWEB
VIEW
02
2025

Autokaaran

INDIAN ARCADE RACING

An experimental 3D arcade racing game built around India's most recognizable and chaotic vehicle — the auto rickshaw.

CUSTOM DRIFT PHYSICS
GAME3DGODOT
VIEW
03
2023 - 2026

3D Experiments

DIGITAL OBJECTS / WORLDS

A growing archive of hard-surface models, isometric dioramas, procedural materials, and tactile product visualizations.

50+ ASSETS CRAFTED
3DBLENDERART
VIEW
04
2024 - 2026

AI Visuals

NEW TOOLS. NEW WORKFLOWS.

Exploring generative AI as a precise creative instrument — combining ComfyUI node graphs, LoRA fine-tuning, and motion synthesis.

100+ PIPELINES BUILT
AIGENERATIVEEXPERIMENTAL
VIEW
05
2022 - 2026

Video & Motion

MOVING IDEAS

Cinematic commercial edits, punchy product showcases, rhythm-driven pacing, and 3D camera projections.

1M+ SOCIAL VIEWS
VIDEOEDITINGMOTION
VIEW
06
2024 - 2026

NUHO Platform

IDEAS INTO PHYSICAL REALITY

The end-to-end digital & manufacturing engine behind NUHO India — bespoke 3D printed products, NFC keychains, and automated fulfillment.

LIVE PRODUCTION SYSTEM
ECOMMERCE3D PRINTNEXT.JS
VIEW
04 // EXPERIMENTAL R&DEXPERIMENTING

THE LAB

NOT EVERYTHING NEEDS TO BECOME A PRODUCT.

Some ideas are just worth exploring to understand where technology, physics, and creative workflows meet.

6 ACTIVE EXPERIMENTAL BRANCHES
[ 3D ]SEP 2026

LOW POLY CHARACTER STUDY

Deconstructed facial topology rigged with minimalist bones for high-performance WebGL rendering.

STATUS: EXPERIMENTING
[ AI ]AUG 2026

IMAGE → VIDEO MOTION DIFFUSION

Single-frame input to 4-second camera orbit using SVD + AnimateDiff with latent interpolation.

STATUS: PROTOTYPE
[ CODE ]JUL 2026

PROCEDURAL CITY GENERATOR

Grid-based algorithm creating infinite brutalist micro-architectures with random facade extrusions.

STATUS: COMPLETED
[ GAME ]SEP 2026

AUTO RICKSHAW SUSPENSION PHYSICS

Raycast wheel suspension simulating the iconic 3-wheel rollover risk and high-speed drift dynamics.

STATUS: ACTIVE
[ WEB ]SEP 2026

NEO-BRUTALIST TERMINAL UI

Hardware-like web component system with 0ms lag, brutalist box shadows, and tactile audio feedback.

STATUS: ACTIVE
[ VIDEO ]JUN 2026

VOLUMETRIC LIGHT & SHADOW STUDY

Simulating atmospheric dust scatter and neon ray reflections over matte black industrial materials.

STATUS: COMPLETED
05 // ROADMAPBUILD MODE
LAST COMMIT // TODAY

CURRENTLY BUILDING

85%

NUHO PLATFORM

NEXT-GEN CREATIVE MANUFACTURING

Architecting custom software and hardware workflows for localized 3D printing, automated die-cut production, and on-demand creator goods.

STAGE: PRODUCTION DEPLOYED // CONTINUOUS ITERATION

60%

AUTOKAARAN ARCADE

INDIAN 3-WHEELER DRIFT PHYSICS

Refining vehicle drift handling curves, street-level procedural environment props, and multi-track audio sampling in Godot 4.

STAGE: ALPHA PLAYTESTING // SUSPENSION TUNING

75%

AUTONOMOUS AI WORKFLOWS

CREATIVE REPETITION AUTOMATION

Connecting local LLMs and image/video nodes through event-driven pipelines to automate routine texture creation and merchandise render mockups.

STAGE: INTEGRATION // PIPELINE STABILITY

06 // METHODOLOGYTHE 4-STAGE ITERATIVE LOOP

HOW I WORK

01

EXPLORE

CURIOSITY / SCOPING

Find the interesting friction point or unexplored creative combination.

02

EXPERIMENT

PROTOTYPING / TESTING

Try fast, audacious approaches that conventional pipelines avoid.

03

BUILD

EXECUTION / SHIPPING

Engineer the concept into an actual working product, model, or visual.

04

REPEAT

ITERATION / MASTERY

Extract learnings, tighten the loop, and start building what's next.

IDEAS ARE CHEAP.

MAKING THEM REAL IS THE FUN PART.

07 // ARSENAL

MY TOOLBOX

NO GENERIC LOGO WALLS. HARDWARE & SOFTWARE INSTRUMENTS USED DAILY.

3D
3 TOOLS
BLENDERCORE

Modeling, Shading, Geometry Nodes

UNREAL ENGINEACTIVE

Real-time Environments, Nanite

GODOT 4CORE

Arcade Physics & Game Mechanics

AI
3 TOOLS
COMFYUIEXPERT

Node-Based Modular Pipelines

GENERATIVE AICORE

Flux, Stable Diffusion, SVD

AUTOMATIONADVANCED

n8n Workflows & Custom Python Scripts

DESIGN
3 TOOLS
PHOTOSHOPCORE

Texture Work, Print Asset Prep

AFTER EFFECTSCORE

Kinetic Motion & Visual FX

FIGMAACTIVE

UI Wireframes & Editorial Grids

WEB & TECH
4 TOOLS
NEXT.JS / REACTCORE

App Router, SSR, Server Actions

THREE.JS / WEBGLACTIVE

Interactive 3D in the Browser

DOCKER & LINUXCORE

Containerized Stacks & CI Deployments

TAILWIND CSSEXPERT

Design Systems & Brutalist UIs

08 // TIMELINETHE ACCUMULATION OF PERSPECTIVES

THE JOURNEY

2018

STARTED BUILDING ONLINE

Built first web storefronts, experimented with graphic design and digital media.

2018 — 2023

ECOMMERCE & PRODUCT SYSTEMS

Built, scaled, and managed dropshipping and direct-to-consumer digital businesses.

2023

3D & PHYSICAL MAKING

Deep dive into 3D modeling with Blender, additive manufacturing, and physical product design.

2024

FOUNDED NUHO & AUTOMATION

Launched NUHO in India — unifying bespoke 3D manufacturing, automated sticker pipelines, and custom software.

TODAY

3D × AI × VIDEO × CONTENT

Operating at the bleeding edge of creative technology — turning abstract ideas into tangible reality.

09 // CONTACT & COLLABORATIONINBOX OPEN

HAVE AN IDEA?

LET'S MAKE
IT REAL.

Whether you need bespoke 3D modeling, custom AI generative workflows, high-impact video storytelling, or an end-to-end creative product — let's build it together.

DIRECT EMAIL[email protected]
PHONE / WHATSAPP+91 9080885390